![]() In the end, I know it is not thematic, but I’d love to try it with words, rather than pictures. If your joy in Codenames is taking three minutes to get the perfect clue for four of your words, you might want to look elsewhere If you want a quick fun competitive team game where you can shrug off misunderstandings and have more beer, you will like Shadows Amsterdam. I have tried it at a meditative pace and at a frenetic pace. I have played in with 3, 4, & 6 players so far. If that angers you or the intelligence officer you are playing with, this might not be your kettle of fish. My sense is that the game is fun if played quickly and lightly, but that deeper thought might not be worth it, in the same way that you might read an SAT question, have an instinct, then think yourself out of the correct answer. ![]() At the same time, there is time pressure, so good luck pulling a Vizzini on a regular basis. Since the intelligence officer did not choose that card, I don’t think she wants us to go to the bicycle space. Because you can see all ten cards they had to choose from, you can eliminate some choices by thinking ‘there is a bicycle card there, and a bicycle next to us. Playing with people you know helps a bit. Sometimes you guess right and sometimes you guess wrong. So, why did I say the game was French? Because almost all the cards could direct you to almost all the hexes. Playing with two or three players is co-op with a time limit, but basically the same game. The game continues in real-time with both teams getting clues and either getting evidence, stopped by the police, or nothing happening. I suggest rotating the final chooser, rather than letting an alpha player drive all the team’s choices. The detectives may bicker about where the intelligence officer is trying to send them, but it wastes precious time and often there are several reasonable guesses. Since you do not get stopped by the police unless you stop on their space, sometimes you need two clues to get you past the police to the evidence. As usual, the clues might be based on color, subject, both related to the second location, or one related to the first and one related to the second. If the intelligence officer gives two card clues, the team must move two away. If the intelligence officer gives one clue, the detectives must choose a space one away from their current location to move to. These cards have drawings that are evocative, but not the same as any of the spaces on the board. The intelligence officer may choose one or two hex cards from the 10 face up hex cards and give it to their team. :( The intelligence officer (clue giver) is the only one who can see where the police, evidence, and escape points are.Įach of the two teams starts with their Vespa in the center of the board. Unfortunately, if the police stop your team three times, you automatically lose and the other team wins. The goal of the game is for the clue giver to get the rest of the team to three spaces where they can collect evidence and then get to an escape point before the other team. The clue giver has a secret map that shows the locations of evidence, police checks, empty spaces, and escape points. There is one clue giver for each team and as many guessers per team as you want. It is clear that Shadows Barcelona would have a distinct look from Shadows Amsterdam and ‘Amsterdam’ is not just a name slapped on the box. Each hex is a separate image in the style of Dixit, but with more concrete detail tied to the city of Amsterdam. Imagine a expanded Catan sized board with four hexes per side. ![]() If you prefer German-style games to French-style games, read on. If you love the sound of this, go for it. A competitive party game with Dixit-style clues and Codenames-style objective correctness, plus the real time/no turns aspect of Word Slam ![]()
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